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NIGHT IN THE WOODS CHARACTERS HUMAN FOR FREE
If, after reading this, you’re not interested in the game, please just listen to the soundtrack for free on YouTube. The act of leveling up gains surprising and sinister significance, and even simply gaining new equipment lends important insight into the past of the world.Īnd besides its subversions of video game norms, Undertale has a quirky sense of humor, diverse and well-written characters with nuanced interrelationships and a heartfelt soundtrack. Every fight features bullet hell patterns that reflect the personality of your opponent, and - with one exception - every fight can be resolved without either you or the monster dying. Countless RPG Maker games out there have useless mechanics (who even uses the “Flee” button?) and shallow implementations of core gameplay necessities like saving or combat. This is made all the more striking considering how Undertale - with simplistic pixelated graphics - is remarkably low-budget. No parts of Undertale feel superficial or without purpose. The quality that elevates Undertale above the rest of the pack is the complexity with which its themes are expressed through mechanics unique to the video game medium. These themes reinforce each other the choice/responsibility theme works so well because the game “humanizes” the monsters to the point where, after feeling guilty when killing a generic enemy, a significant portion of players actually reload saves to erase the game’s memory. Or you could act as a “monster” with kindness and a drive to befriend and help the residents of the Underground. As a human, many of your most important choices relate to whether or not you act like the humans from the monsters’ past: killing and rampaging your way to freedom without mercy.
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Monsters are defined by their compassion and are explicitly said to be weaker than humans - a striking reversal of the usual depiction of monster-human dynamics in most fiction. In the setting of Undertale, humans are in the antagonistic role, having trapped monsters underground after a destructive war. The game has three “main” endings: Pacifist, Genocide and Neutral - which itself has so many permutations that fans have made flowcharts documenting all the possibilities. This seems fairly standard, until one factors in the intricate worldbuilding and the immense reactivity Undertale has to player choice. Your goal is simple: to escape and return home. You play as a human child, fallen from the surface world into the Underground, a space divided into various themed zones and entirely populated by monsters. What made Undertale such a classic? We can start by looking at its themes - two of them, precisely: that of choice and responsibility, and that of humanity and monstrosity. Of course, Undertale is not directly responsible for their successes and credit should go to their talented developers, but its release proved that indie games could make just as much money and be just as popular as big-budget triple-A titles. This game, with its unprecedented success (garnering its creator Toby Fox a cool $26.7 million off of Steam sales alone), has cleared a path for subsequent indie game darlings like Among Us, Hotline Miami, Untitled Goose Game, Celeste, Cuphead and Night in the Woods. It has made significant ripples in “mainstream” (the word here is used lightly) culture: the endless Megalovania remixes and assorted memes Sans (an immensely beloved Undertale character) appearing in Nintendo’s Super Smash Brothers and MatPat (of the Game Theory YouTube channel) gifting an Undertale copy to Pope Francis. 15, 2015, has had an undeniably massive impact on the indie gaming industry - games made by individuals or small teams - not to mention video games as a whole.